After reading the supplement article on Business Analytics linked to the week 1 schedule, write an essay on how business analytics impacts you today, or its potential role in your chosen career path. Do research for your paper, or interview someone who works in your area. The goals of this paper are two-fold: (1) focus on high quality writing, using the COBE Writing Styles Guide for writing help and citations. (2) consider the importance of BI from a personal/work/career perspective.

After reading the supplement article on Business Analytics linked to the week 1 schedule, write an essay on how business analytics impacts you today, or its potential role in your chosen career path. Do research for your paper, or interview someone who works in your area. The goals of this paper are two-fold: (1) focus on high quality writing, using the COBE Writing Styles Guide for writing help and citations. (2) consider the importance of BI from a personal/work/career perspective.

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Programming Assignment 7: Poker (5-Card Draw) II. Prerequisites: Before starting this programming assignment, participants should be able to: Apply and implement pointers in C Pass output parameters to functions Analyze a basic set of requirements and apply top-down design principles for a problem Apply repetition structures within an algorithm Construct while (), for (), or do-while () loops in C Compose C programs consisting of sequential, conditional, and iterative statements Eliminate redundancy within a program by applying loops and functions Create structure charts for a given problem Open and close files Read, write to, and update files Manipulate file handles Apply standard library functions: fopen (), fclose (), fscanf (), and fprintf () Apply and implement pointers 2-dimenional arrays Define and apply structs in C Compose decision statements (“if” conditional statements) Create and utilize compound conditions Summarize topics from Hanly & Koffman Chapter 8 including: What is an array? Distinguishing between single dimensional and 2-dimentional arrays What is an index? III. Overview & Requirements: Write a program that allows a user to play 5-Card-Draw Poker against the computer. Start with the following example code supplied by Deitel & Deitel (example code). This will help you get started with the game of Poker. Please read this site to learn the rules of Poker http://en.wikipedia.org/wiki/5_card_draw. Complete the following step and you will have a working Poker game!!! Adapted from Deitel & Deitel’s C How to Program (6th Edition): (1) In order to complete the game of 5-card-draw poker, you should complete the following functions: (a) (5 pts) Modify the card dealing function provided in the example code so that a five-card poker hand is dealt. (b) (5 pts) Write a function to determine if the hand contains a pair. (c) (5 pts) Write a function to determine if the hand contains two pairs. (d) (5 pts) Write a function to determine if the hand contains three of a kind (e.g. three jacks). (e) (5 pts) Write a function to determine if the hand contains four of a kind (e.g. four aces). (f) (5 pts) Write a function to determine if the hand contains a flush (i.e. all five cards of the same suit). (g) (5 pts) Write a function to determine if the hand contains a straight (i.e. five cards of consecutive face values). (2) (20 pts) Use the functions developed in (1) to deal two five-card poker hands, evaluate each hand, and determine which is the better hand. (3) (25 pts) Simulate the dealer. The dealer’s five-card hand is dealt “face down” so the player cannot see it. The program should then evaluate the dealer’s hand, and based on the quality of the hand, the dealer should draw one, two, or three more cards to replace the corresponding number of unneeded cards in the original hand. The program should then re-evaluate the dealer’s hand. (4) (10 pts) Make the program handle the dealer’s five-card hand automatically. The player should be allowed to decide which cards of the player’s hand to replace. The program should then evaluate both hands and determine who wins. Now use the program to play 10 games against the computer. You should be able to test and modify or refine your Poker game based on these results!

Programming Assignment 7: Poker (5-Card Draw) II. Prerequisites: Before starting this programming assignment, participants should be able to: Apply and implement pointers in C Pass output parameters to functions Analyze a basic set of requirements and apply top-down design principles for a problem Apply repetition structures within an algorithm Construct while (), for (), or do-while () loops in C Compose C programs consisting of sequential, conditional, and iterative statements Eliminate redundancy within a program by applying loops and functions Create structure charts for a given problem Open and close files Read, write to, and update files Manipulate file handles Apply standard library functions: fopen (), fclose (), fscanf (), and fprintf () Apply and implement pointers 2-dimenional arrays Define and apply structs in C Compose decision statements (“if” conditional statements) Create and utilize compound conditions Summarize topics from Hanly & Koffman Chapter 8 including: What is an array? Distinguishing between single dimensional and 2-dimentional arrays What is an index? III. Overview & Requirements: Write a program that allows a user to play 5-Card-Draw Poker against the computer. Start with the following example code supplied by Deitel & Deitel (example code). This will help you get started with the game of Poker. Please read this site to learn the rules of Poker http://en.wikipedia.org/wiki/5_card_draw. Complete the following step and you will have a working Poker game!!! Adapted from Deitel & Deitel’s C How to Program (6th Edition): (1) In order to complete the game of 5-card-draw poker, you should complete the following functions: (a) (5 pts) Modify the card dealing function provided in the example code so that a five-card poker hand is dealt. (b) (5 pts) Write a function to determine if the hand contains a pair. (c) (5 pts) Write a function to determine if the hand contains two pairs. (d) (5 pts) Write a function to determine if the hand contains three of a kind (e.g. three jacks). (e) (5 pts) Write a function to determine if the hand contains four of a kind (e.g. four aces). (f) (5 pts) Write a function to determine if the hand contains a flush (i.e. all five cards of the same suit). (g) (5 pts) Write a function to determine if the hand contains a straight (i.e. five cards of consecutive face values). (2) (20 pts) Use the functions developed in (1) to deal two five-card poker hands, evaluate each hand, and determine which is the better hand. (3) (25 pts) Simulate the dealer. The dealer’s five-card hand is dealt “face down” so the player cannot see it. The program should then evaluate the dealer’s hand, and based on the quality of the hand, the dealer should draw one, two, or three more cards to replace the corresponding number of unneeded cards in the original hand. The program should then re-evaluate the dealer’s hand. (4) (10 pts) Make the program handle the dealer’s five-card hand automatically. The player should be allowed to decide which cards of the player’s hand to replace. The program should then evaluate both hands and determine who wins. Now use the program to play 10 games against the computer. You should be able to test and modify or refine your Poker game based on these results!

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