In case the body have to stay in lower temperature for extended time period (more than 1 hour), how does the body regulate its response?

In case the body have to stay in lower temperature for extended time period (more than 1 hour), how does the body regulate its response?

Arterioles transporting blood to external capillaries beneath the surface of … Read More...
MAE 2600 (FS2015) Homework #15 (Section 15B-1) Name:_________________________ Due: Wednesday, 10/7/15 ID#: ( ) H15-1. The 1.5-kg ball A is thrown so that it travels horizontally at an unknown speed when it strikes the 8-kg block B as it is travelling down the inclined plane at 3 m/s. If the block B slides 1.2 m up the plane (before it momentarily stops) after the impact, determine the speed of the ball A just before and just after the impact. The coefficient of kinetic friction between the block and the plane is k = 0.24 and the coefficient of restitution between the ball and the block is e = 0.75. H15-2. Two smooth disks A and B each have a weight of 2-lb. If both disks are moving with the velocities shown when they collide and the disk B travels along a line,  = 40 clockwise from the x axis as shown after collision, determine the velocities of the disk A just before and just after collision. The coefficient of restitution is e = 0.7.

MAE 2600 (FS2015) Homework #15 (Section 15B-1) Name:_________________________ Due: Wednesday, 10/7/15 ID#: ( ) H15-1. The 1.5-kg ball A is thrown so that it travels horizontally at an unknown speed when it strikes the 8-kg block B as it is travelling down the inclined plane at 3 m/s. If the block B slides 1.2 m up the plane (before it momentarily stops) after the impact, determine the speed of the ball A just before and just after the impact. The coefficient of kinetic friction between the block and the plane is k = 0.24 and the coefficient of restitution between the ball and the block is e = 0.75. H15-2. Two smooth disks A and B each have a weight of 2-lb. If both disks are moving with the velocities shown when they collide and the disk B travels along a line,  = 40 clockwise from the x axis as shown after collision, determine the velocities of the disk A just before and just after collision. The coefficient of restitution is e = 0.7.

In case the body stay in lower temperature for short period (less than 20 minutes), explain how the body response to it.

In case the body stay in lower temperature for short period (less than 20 minutes), explain how the body response to it.

Sweat stops being formed. The minute muscles under the exterior … Read More...
Question 4: Do you think these uses are acceptable? Are there any ethical or privacy issues involved? How do you personally feel about this type of information about yourself being accessible to others?

Question 4: Do you think these uses are acceptable? Are there any ethical or privacy issues involved? How do you personally feel about this type of information about yourself being accessible to others?

Bar codes on licenses commonly make lifetime calmer for law … Read More...
Engineering Risk Management Special topic: Beer Game Copyright Old Dominion University, 2017 All rights reserved Revised Class Schedule Lac-Megantic Case Study Part 1: Timeline of events Part 2: Timeline + causal chain of events Part 3: Instructions Evaluate your causal-chain (network) Which are the root causes? Which events have the most causes? What are the relationship of the causes? Which causes have the most influence? Part 4: Instructions Consider these recommendations from TSB Which nodes in your causal chain will be addressed by which of these recommendations? Recap How would you summarize the steps in conducting post-event analysis of an accident? Beer Game Case Study The beer game was developed at MIT in the 1960s. It is an experiential learning business simulation game created by a group of professors at MIT Sloan School of Management in early 1960s to demonstrate a number of key principles of supply chain management. The game is played by teams of four players, often in heated competition, and takes at least one hour to complete.  Beer Game Case Study Beer Game Case Study A truck driver delivers beer once each week to the retailer. Then the retailer places an order with the trucker who returns the order to the wholesaler. There’s a four week lag between ordering and receiving the beer. The retailer and wholesaler do not communicate directly. The retailer sells hundreds of products and the wholesaler distributes many products to a large number of customers. Beer Game Case Study The Retailer Week 1: Lover’s Beer is not very popular but the retailer sells four cases per week on average. Because the lead time is four weeks, the retailer attempts to keep twelve cases in the store by ordering four cases each Monday when the trucker makes a delivery. Week 2: The retailer’s sales of Lover’s beer doubles to eight cases, so on Monday, he orders 8 cases. Week 3: The retailer sells 8 cases. The trucker delivers four cases. To be safe, the retailer decides to order 12 cases of Lover’s beer. Week 4: The retailer learns from some of his younger customers that a music video appearing on TV shows a group singing “I’ll take on last sip of Lover’s beer and run into the sun.” The retailer assumes that this explains the increased demand for the product. The trucker delivers 5 cases. The retailer is nearly sold out, so he orders 16 cases. Beer Game Case Study The Retailer Week 5: The retailer sells the last case, but receives 7 cases. All 7 cases are sold by the end of the week. So again on Monday the retailer orders 16 cases. Week 6: Customers are looking for Lover’s beer. Some put their names on a list to be called when the beer comes in. The trucker delivers only 6 cases and all are sold by the weekend. The retailer orders another 16 cases. Week 7: The trucker delivers 7 cases. The retailer is frustrated, but orders another 16 cases. Week 8: The trucker delivers 5 cases and tells the retailer the beer is backlogged. The retailer is really getting irritated with the wholesaler, but orders 24 cases. Beer Game Case Study The Wholesaler The wholesaler distributes many brands of beer to a large number of retailers, but he is the only distributor of Lover’s beer. The wholesaler orders 4 truckloads from the brewery truck driver each week and receives the beer after a 4 week lag. The wholesaler’s policy is to keep 12 truckloads in inventory on a continuous basis. Week 6: By week 6 the wholesaler is out of Lover’s beer and responds by ordering 30 truckloads from the brewery. Week 8: By the 8th week most stores are ordering 3 or 4 times more Lovers’ beer than their regular amounts. Week 9: The wholesaler orders more Lover’s beer, but gets only 6 truckloads. Week 10: Only 8 truckloads are delivered, so the wholesaler orders 40. Week 11: Only 12 truckloads are received, and there are 77 truckloads in backlog, so the wholesaler orders 40 more truckloads. Beer Game Case Study The Wholesaler Week 12: The wholesaler orders 60 more truckloads of Lover’s beer. It appears that the beer is becoming more popular from week to week. Week 13: There is still a huge backlog. Weeks 14-15: The wholesaler receives larger shipments from the brewery, but orders from retailers begin to drop off. Week 16: The trucker delivers 55 truckloads from the brewery, but the wholesaler gets zero orders from retailers. So he stops ordering from the brewery. Week 17: The wholesaler receives another 60 truckloads. Retailers order zero. The wholesaler orders zero. The brewery keeps sending beer. Beer Game Case Study The Brewery The brewery is small but has a reputation for producing high quality beer. Lover’s beer is only one of several products produced at the brewery. Week 6: New orders come in for 40 gross. It takes two weeks to brew the beer. Week 14: Orders continue to come in and the brewery has not been able to catch up on the backlogged orders. The marketing manager begins to wonder how much bonus he will get for increasing sales so dramatically. Week 16: The brewery catches up on the backlog, but orders begin to drop off. Week 18: By week 18 there are no new orders for Lover’s beer. Week 19: The brewery has 100 gross of Lover’s beer in stock, but no orders. So the brewery stops producing Lover’s beer. Weeks 20-23. No orders. Beer Game Case Study At this point all the players blame each other for the excess inventory. Conversations with wholesale and retailer reveal an inventory of 93 cases at the retailer and 220 truckloads at the wholesaler. The marketing manager figures it will take the wholesaler a year to sell the Lover’s beer he has in stock. The retailers must be the problem. The retailer explains that demand increased from 4 cases per week to 8 cases. The wholesaler and marketing manager think demand mushroomed after that, and then fell off, but the retailer explains that didn’t happen. Demand stayed at 8 cases per week. Since he didn’t get the beer he ordered, he kept ordering more in an attempt to keep up with the demand. The marketing manager plans his resignation. Homework 4 Read the case and answer 1+6 questions. 0th What should go right? 1st What can go wrong? 2nd What are the causes and consequences? 3rd What is the likelihood of occurrence? 4rd What can be done to detect, control, and manage them? 5th What are the alternatives? 6th What are the effects beyond this particular time? Homework 4 In 500 words or less, summarize lessons learned in this beer game as it relates to supply chain risk management. Apply one of the tools (CCA, HAZOP, FMEA, etc.) to the case. Work individually and submit before Monday midnight (Feb. 20th). No class on Monday (Feb. 20th).

Engineering Risk Management Special topic: Beer Game Copyright Old Dominion University, 2017 All rights reserved Revised Class Schedule Lac-Megantic Case Study Part 1: Timeline of events Part 2: Timeline + causal chain of events Part 3: Instructions Evaluate your causal-chain (network) Which are the root causes? Which events have the most causes? What are the relationship of the causes? Which causes have the most influence? Part 4: Instructions Consider these recommendations from TSB Which nodes in your causal chain will be addressed by which of these recommendations? Recap How would you summarize the steps in conducting post-event analysis of an accident? Beer Game Case Study The beer game was developed at MIT in the 1960s. It is an experiential learning business simulation game created by a group of professors at MIT Sloan School of Management in early 1960s to demonstrate a number of key principles of supply chain management. The game is played by teams of four players, often in heated competition, and takes at least one hour to complete.  Beer Game Case Study Beer Game Case Study A truck driver delivers beer once each week to the retailer. Then the retailer places an order with the trucker who returns the order to the wholesaler. There’s a four week lag between ordering and receiving the beer. The retailer and wholesaler do not communicate directly. The retailer sells hundreds of products and the wholesaler distributes many products to a large number of customers. Beer Game Case Study The Retailer Week 1: Lover’s Beer is not very popular but the retailer sells four cases per week on average. Because the lead time is four weeks, the retailer attempts to keep twelve cases in the store by ordering four cases each Monday when the trucker makes a delivery. Week 2: The retailer’s sales of Lover’s beer doubles to eight cases, so on Monday, he orders 8 cases. Week 3: The retailer sells 8 cases. The trucker delivers four cases. To be safe, the retailer decides to order 12 cases of Lover’s beer. Week 4: The retailer learns from some of his younger customers that a music video appearing on TV shows a group singing “I’ll take on last sip of Lover’s beer and run into the sun.” The retailer assumes that this explains the increased demand for the product. The trucker delivers 5 cases. The retailer is nearly sold out, so he orders 16 cases. Beer Game Case Study The Retailer Week 5: The retailer sells the last case, but receives 7 cases. All 7 cases are sold by the end of the week. So again on Monday the retailer orders 16 cases. Week 6: Customers are looking for Lover’s beer. Some put their names on a list to be called when the beer comes in. The trucker delivers only 6 cases and all are sold by the weekend. The retailer orders another 16 cases. Week 7: The trucker delivers 7 cases. The retailer is frustrated, but orders another 16 cases. Week 8: The trucker delivers 5 cases and tells the retailer the beer is backlogged. The retailer is really getting irritated with the wholesaler, but orders 24 cases. Beer Game Case Study The Wholesaler The wholesaler distributes many brands of beer to a large number of retailers, but he is the only distributor of Lover’s beer. The wholesaler orders 4 truckloads from the brewery truck driver each week and receives the beer after a 4 week lag. The wholesaler’s policy is to keep 12 truckloads in inventory on a continuous basis. Week 6: By week 6 the wholesaler is out of Lover’s beer and responds by ordering 30 truckloads from the brewery. Week 8: By the 8th week most stores are ordering 3 or 4 times more Lovers’ beer than their regular amounts. Week 9: The wholesaler orders more Lover’s beer, but gets only 6 truckloads. Week 10: Only 8 truckloads are delivered, so the wholesaler orders 40. Week 11: Only 12 truckloads are received, and there are 77 truckloads in backlog, so the wholesaler orders 40 more truckloads. Beer Game Case Study The Wholesaler Week 12: The wholesaler orders 60 more truckloads of Lover’s beer. It appears that the beer is becoming more popular from week to week. Week 13: There is still a huge backlog. Weeks 14-15: The wholesaler receives larger shipments from the brewery, but orders from retailers begin to drop off. Week 16: The trucker delivers 55 truckloads from the brewery, but the wholesaler gets zero orders from retailers. So he stops ordering from the brewery. Week 17: The wholesaler receives another 60 truckloads. Retailers order zero. The wholesaler orders zero. The brewery keeps sending beer. Beer Game Case Study The Brewery The brewery is small but has a reputation for producing high quality beer. Lover’s beer is only one of several products produced at the brewery. Week 6: New orders come in for 40 gross. It takes two weeks to brew the beer. Week 14: Orders continue to come in and the brewery has not been able to catch up on the backlogged orders. The marketing manager begins to wonder how much bonus he will get for increasing sales so dramatically. Week 16: The brewery catches up on the backlog, but orders begin to drop off. Week 18: By week 18 there are no new orders for Lover’s beer. Week 19: The brewery has 100 gross of Lover’s beer in stock, but no orders. So the brewery stops producing Lover’s beer. Weeks 20-23. No orders. Beer Game Case Study At this point all the players blame each other for the excess inventory. Conversations with wholesale and retailer reveal an inventory of 93 cases at the retailer and 220 truckloads at the wholesaler. The marketing manager figures it will take the wholesaler a year to sell the Lover’s beer he has in stock. The retailers must be the problem. The retailer explains that demand increased from 4 cases per week to 8 cases. The wholesaler and marketing manager think demand mushroomed after that, and then fell off, but the retailer explains that didn’t happen. Demand stayed at 8 cases per week. Since he didn’t get the beer he ordered, he kept ordering more in an attempt to keep up with the demand. The marketing manager plans his resignation. Homework 4 Read the case and answer 1+6 questions. 0th What should go right? 1st What can go wrong? 2nd What are the causes and consequences? 3rd What is the likelihood of occurrence? 4rd What can be done to detect, control, and manage them? 5th What are the alternatives? 6th What are the effects beyond this particular time? Homework 4 In 500 words or less, summarize lessons learned in this beer game as it relates to supply chain risk management. Apply one of the tools (CCA, HAZOP, FMEA, etc.) to the case. Work individually and submit before Monday midnight (Feb. 20th). No class on Monday (Feb. 20th).

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* Go to HYPERLINK “http://turbulence.org/Works/swipe/state_analysis.html” http://turbulence.org/Works/swipe/state_analysis.html Question 5: Move the cursor over several different states to compare the data each state is currently encoding on the state license. How does Texas compare to other states, for example, Louisiana, Arkansas, Tennessee, and Kentucky? What are the implications of this?

* Go to HYPERLINK “http://turbulence.org/Works/swipe/state_analysis.html” http://turbulence.org/Works/swipe/state_analysis.html Question 5: Move the cursor over several different states to compare the data each state is currently encoding on the state license. How does Texas compare to other states, for example, Louisiana, Arkansas, Tennessee, and Kentucky? What are the implications of this?

Texas- Magnetic strip 1D barcode- Not much information Louisiana- Magnetic … Read More...
* Go to HYPERLINK “http://www.wired.com/politics/security/news/2004/02/62182” http://www.wired.com/politics/security/news/2004/02/62182 Question 3: After reading the information presented, explain in your own words the issues/concerns that SWIPE is addressing – what is this issue about?

* Go to HYPERLINK “http://www.wired.com/politics/security/news/2004/02/62182” http://www.wired.com/politics/security/news/2004/02/62182 Question 3: After reading the information presented, explain in your own words the issues/concerns that SWIPE is addressing – what is this issue about?

Issue addressed: Verification of Clients/Customers. The magnetic ribbons and bar … Read More...
Name ____________________________________ Motion in 2D Simulation Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens, click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. 2) Which color vector (arrow) represents velocity and which one represents acceleration? How can you tell? 3) Try dragging the ball around and around in a circular path. What do you notice about the lengths and directions of the blue and green vectors? Describe their behavior in detail below. 4) Now move the ball at a slow constant speed across the screen. What do you notice now about the vectors? Explain why this happens. 5) What happens to the vectors when you jerk the ball rapidly back and forth across the screen? Explain why this happens. 6) Now click on ‘Circular’ on the bottom. Describe the motion of the ball and the behavior of the two vectors. Is there a force on the ball? How can you tell? Be detailed in your explanations. 7) Click on ‘Simple Harmonic’ on the bottom. Based on the behavior of the ball and the vectors, write a definition of Simple Harmonic Motion.

Name ____________________________________ Motion in 2D Simulation Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens, click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. 2) Which color vector (arrow) represents velocity and which one represents acceleration? How can you tell? 3) Try dragging the ball around and around in a circular path. What do you notice about the lengths and directions of the blue and green vectors? Describe their behavior in detail below. 4) Now move the ball at a slow constant speed across the screen. What do you notice now about the vectors? Explain why this happens. 5) What happens to the vectors when you jerk the ball rapidly back and forth across the screen? Explain why this happens. 6) Now click on ‘Circular’ on the bottom. Describe the motion of the ball and the behavior of the two vectors. Is there a force on the ball? How can you tell? Be detailed in your explanations. 7) Click on ‘Simple Harmonic’ on the bottom. Based on the behavior of the ball and the vectors, write a definition of Simple Harmonic Motion.

Name ____________________________________                                      Motion in 2D Simulation   Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D … Read More...
bus travels 280 kilometers south along a straight path with an average velocity of 88 kilometers per hour to the south. The bus stops for 24 minutes, then travels 210 kilometers south with an average velocity of 75 kilometers per hour to the south. what is the average velocity for the trip?

bus travels 280 kilometers south along a straight path with an average velocity of 88 kilometers per hour to the south. The bus stops for 24 minutes, then travels 210 kilometers south with an average velocity of 75 kilometers per hour to the south. what is the average velocity for the trip?