Critical Thinking: Comprehensive Sexual Education versus Abstinence-Only The Bush Administration spent over 175 million dollars annually on abstinence-only sex education programs. These programs could only discuss the failure rates of other methods, nothing more (Ott and Santelli, 2007). Comprehensive programs educate students on a range of contraceptive options – including abstinence. Two separate studies now indicate that comprehensive programs delay the start of sexual activity and cut teen pregnancy when compared to abstinence-only education programs (Ott and Santelli, 2007; Center for the Advancement of Health, 2008). Research this topic and use the newly learned information to support your opinions. Use reliable scientific resources such as scientific research-based articles; or relevant web sites such as .gov, .edu, .org. When looking at the issues surrounding sex education, you can consider ethical arguments for or against how society should deal with the possibilities, but refrain from religious comments on this issue (or any other one) in this science course. When using ideas from a web site or the text book, you must include page numbers in the citation for your reference at the end of your post. In ~ 300 to 350 words, answer the following questions: 1. What program should school children be taught? 2. Why?

Critical Thinking: Comprehensive Sexual Education versus Abstinence-Only The Bush Administration spent over 175 million dollars annually on abstinence-only sex education programs. These programs could only discuss the failure rates of other methods, nothing more (Ott and Santelli, 2007). Comprehensive programs educate students on a range of contraceptive options – including abstinence. Two separate studies now indicate that comprehensive programs delay the start of sexual activity and cut teen pregnancy when compared to abstinence-only education programs (Ott and Santelli, 2007; Center for the Advancement of Health, 2008). Research this topic and use the newly learned information to support your opinions. Use reliable scientific resources such as scientific research-based articles; or relevant web sites such as .gov, .edu, .org. When looking at the issues surrounding sex education, you can consider ethical arguments for or against how society should deal with the possibilities, but refrain from religious comments on this issue (or any other one) in this science course. When using ideas from a web site or the text book, you must include page numbers in the citation for your reference at the end of your post. In ~ 300 to 350 words, answer the following questions: 1. What program should school children be taught? 2. Why?

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Name: Lab Time: BIO 218 Experiment Paper Rubric (20 points) General Formatting: (2 pts.) • Margins should be 1 inch top, bottom, left, and right. • Font should be 12 point Times New Roman or similar font. • Double-spaced. • Pages numbered. Title page is unnumbered. Next page is numbered at the bottom right corner with a 2 followed by pages 3, 4, and 5. • All sections must be included: Abstract, Introduction, Methods, Results, Discussion, and Literature Cited. • At least 3 pages (double spaced) but no more than five pages long. • All scientific names should be formatted correctly by italicizing and capitalizing the genus name and having the species name in lowercase (Bufo americanus). • Title page should have a specific title, student name, course, lab section time, and date. Project elements (18 pts. Total) • Abstract (2 points) o Summarize most important points using past tense. Use present tense to suggest a general conclusion which supports or refutes the hypothesis. • Introduction (3 points) o General background on topic and species (state scientific name!) o Discuss the possible tests of the hypothesis. o Reads from general to specific. o States hypothesis/hypotheses to be addressed. May discuss null and all alternative hypotheses. • Methods (2 points) o Reports how experiment was conducted and all materials used. Use enough detail so others could repeat the study. o Discuss the type(s) of data collected. o Discuss how data was to be analyzed/compared/used to test hypothesis. • Results (3 points) o Reports what happened in the experiment. o If comparisons made, discuss how they were made. o Report statistical and other data. Use “significant” only for statistical significance. o NO interpretation of data (no data analysis). o At least one original figure present and formatted correctly. Figures such as pictures and graphs are numbered and have captions underneath. o At least one table present and formatted correctly. Tables such as charts are numbered and have captions above them. • Discussion: (3 points) o Discusses the results of the experiment and ties in how the results fit with the literature. o Use past tense to discuss your results and shift to present tense to discuss previously published information. o States how results supported or refuted the original hypothesis. Hypotheses are never proven! o Ties in results with big picture within topic of biology. • Literature Cited: (2 points: .5 per citation) o At least 2 peer-reviewed journal articles (provided) + 2 peer-reviewed journal articles (found on your own). o References used in text properly. o References all listed in this section are alphabetized by author’s last name and formatted correctly. o All references listed in the Literature Cited section are cited in text. Writing Elements (3 pts.) • Grammar or spelling is error-free and excellent print quality. (1 pt) • Writing is clear and flows logically throughout paper. (1 pt) • Appropriate content in each section? (1 pt) Additional Comments:

Name: Lab Time: BIO 218 Experiment Paper Rubric (20 points) General Formatting: (2 pts.) • Margins should be 1 inch top, bottom, left, and right. • Font should be 12 point Times New Roman or similar font. • Double-spaced. • Pages numbered. Title page is unnumbered. Next page is numbered at the bottom right corner with a 2 followed by pages 3, 4, and 5. • All sections must be included: Abstract, Introduction, Methods, Results, Discussion, and Literature Cited. • At least 3 pages (double spaced) but no more than five pages long. • All scientific names should be formatted correctly by italicizing and capitalizing the genus name and having the species name in lowercase (Bufo americanus). • Title page should have a specific title, student name, course, lab section time, and date. Project elements (18 pts. Total) • Abstract (2 points) o Summarize most important points using past tense. Use present tense to suggest a general conclusion which supports or refutes the hypothesis. • Introduction (3 points) o General background on topic and species (state scientific name!) o Discuss the possible tests of the hypothesis. o Reads from general to specific. o States hypothesis/hypotheses to be addressed. May discuss null and all alternative hypotheses. • Methods (2 points) o Reports how experiment was conducted and all materials used. Use enough detail so others could repeat the study. o Discuss the type(s) of data collected. o Discuss how data was to be analyzed/compared/used to test hypothesis. • Results (3 points) o Reports what happened in the experiment. o If comparisons made, discuss how they were made. o Report statistical and other data. Use “significant” only for statistical significance. o NO interpretation of data (no data analysis). o At least one original figure present and formatted correctly. Figures such as pictures and graphs are numbered and have captions underneath. o At least one table present and formatted correctly. Tables such as charts are numbered and have captions above them. • Discussion: (3 points) o Discusses the results of the experiment and ties in how the results fit with the literature. o Use past tense to discuss your results and shift to present tense to discuss previously published information. o States how results supported or refuted the original hypothesis. Hypotheses are never proven! o Ties in results with big picture within topic of biology. • Literature Cited: (2 points: .5 per citation) o At least 2 peer-reviewed journal articles (provided) + 2 peer-reviewed journal articles (found on your own). o References used in text properly. o References all listed in this section are alphabetized by author’s last name and formatted correctly. o All references listed in the Literature Cited section are cited in text. Writing Elements (3 pts.) • Grammar or spelling is error-free and excellent print quality. (1 pt) • Writing is clear and flows logically throughout paper. (1 pt) • Appropriate content in each section? (1 pt) Additional Comments:

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Engineering Risk Management Special topic: Beer Game Copyright Old Dominion University, 2017 All rights reserved Revised Class Schedule Lac-Megantic Case Study Part 1: Timeline of events Part 2: Timeline + causal chain of events Part 3: Instructions Evaluate your causal-chain (network) Which are the root causes? Which events have the most causes? What are the relationship of the causes? Which causes have the most influence? Part 4: Instructions Consider these recommendations from TSB Which nodes in your causal chain will be addressed by which of these recommendations? Recap How would you summarize the steps in conducting post-event analysis of an accident? Beer Game Case Study The beer game was developed at MIT in the 1960s. It is an experiential learning business simulation game created by a group of professors at MIT Sloan School of Management in early 1960s to demonstrate a number of key principles of supply chain management. The game is played by teams of four players, often in heated competition, and takes at least one hour to complete.  Beer Game Case Study Beer Game Case Study A truck driver delivers beer once each week to the retailer. Then the retailer places an order with the trucker who returns the order to the wholesaler. There’s a four week lag between ordering and receiving the beer. The retailer and wholesaler do not communicate directly. The retailer sells hundreds of products and the wholesaler distributes many products to a large number of customers. Beer Game Case Study The Retailer Week 1: Lover’s Beer is not very popular but the retailer sells four cases per week on average. Because the lead time is four weeks, the retailer attempts to keep twelve cases in the store by ordering four cases each Monday when the trucker makes a delivery. Week 2: The retailer’s sales of Lover’s beer doubles to eight cases, so on Monday, he orders 8 cases. Week 3: The retailer sells 8 cases. The trucker delivers four cases. To be safe, the retailer decides to order 12 cases of Lover’s beer. Week 4: The retailer learns from some of his younger customers that a music video appearing on TV shows a group singing “I’ll take on last sip of Lover’s beer and run into the sun.” The retailer assumes that this explains the increased demand for the product. The trucker delivers 5 cases. The retailer is nearly sold out, so he orders 16 cases. Beer Game Case Study The Retailer Week 5: The retailer sells the last case, but receives 7 cases. All 7 cases are sold by the end of the week. So again on Monday the retailer orders 16 cases. Week 6: Customers are looking for Lover’s beer. Some put their names on a list to be called when the beer comes in. The trucker delivers only 6 cases and all are sold by the weekend. The retailer orders another 16 cases. Week 7: The trucker delivers 7 cases. The retailer is frustrated, but orders another 16 cases. Week 8: The trucker delivers 5 cases and tells the retailer the beer is backlogged. The retailer is really getting irritated with the wholesaler, but orders 24 cases. Beer Game Case Study The Wholesaler The wholesaler distributes many brands of beer to a large number of retailers, but he is the only distributor of Lover’s beer. The wholesaler orders 4 truckloads from the brewery truck driver each week and receives the beer after a 4 week lag. The wholesaler’s policy is to keep 12 truckloads in inventory on a continuous basis. Week 6: By week 6 the wholesaler is out of Lover’s beer and responds by ordering 30 truckloads from the brewery. Week 8: By the 8th week most stores are ordering 3 or 4 times more Lovers’ beer than their regular amounts. Week 9: The wholesaler orders more Lover’s beer, but gets only 6 truckloads. Week 10: Only 8 truckloads are delivered, so the wholesaler orders 40. Week 11: Only 12 truckloads are received, and there are 77 truckloads in backlog, so the wholesaler orders 40 more truckloads. Beer Game Case Study The Wholesaler Week 12: The wholesaler orders 60 more truckloads of Lover’s beer. It appears that the beer is becoming more popular from week to week. Week 13: There is still a huge backlog. Weeks 14-15: The wholesaler receives larger shipments from the brewery, but orders from retailers begin to drop off. Week 16: The trucker delivers 55 truckloads from the brewery, but the wholesaler gets zero orders from retailers. So he stops ordering from the brewery. Week 17: The wholesaler receives another 60 truckloads. Retailers order zero. The wholesaler orders zero. The brewery keeps sending beer. Beer Game Case Study The Brewery The brewery is small but has a reputation for producing high quality beer. Lover’s beer is only one of several products produced at the brewery. Week 6: New orders come in for 40 gross. It takes two weeks to brew the beer. Week 14: Orders continue to come in and the brewery has not been able to catch up on the backlogged orders. The marketing manager begins to wonder how much bonus he will get for increasing sales so dramatically. Week 16: The brewery catches up on the backlog, but orders begin to drop off. Week 18: By week 18 there are no new orders for Lover’s beer. Week 19: The brewery has 100 gross of Lover’s beer in stock, but no orders. So the brewery stops producing Lover’s beer. Weeks 20-23. No orders. Beer Game Case Study At this point all the players blame each other for the excess inventory. Conversations with wholesale and retailer reveal an inventory of 93 cases at the retailer and 220 truckloads at the wholesaler. The marketing manager figures it will take the wholesaler a year to sell the Lover’s beer he has in stock. The retailers must be the problem. The retailer explains that demand increased from 4 cases per week to 8 cases. The wholesaler and marketing manager think demand mushroomed after that, and then fell off, but the retailer explains that didn’t happen. Demand stayed at 8 cases per week. Since he didn’t get the beer he ordered, he kept ordering more in an attempt to keep up with the demand. The marketing manager plans his resignation. Homework 4 Read the case and answer 1+6 questions. 0th What should go right? 1st What can go wrong? 2nd What are the causes and consequences? 3rd What is the likelihood of occurrence? 4rd What can be done to detect, control, and manage them? 5th What are the alternatives? 6th What are the effects beyond this particular time? Homework 4 In 500 words or less, summarize lessons learned in this beer game as it relates to supply chain risk management. Apply one of the tools (CCA, HAZOP, FMEA, etc.) to the case. Work individually and submit before Monday midnight (Feb. 20th). No class on Monday (Feb. 20th).

Engineering Risk Management Special topic: Beer Game Copyright Old Dominion University, 2017 All rights reserved Revised Class Schedule Lac-Megantic Case Study Part 1: Timeline of events Part 2: Timeline + causal chain of events Part 3: Instructions Evaluate your causal-chain (network) Which are the root causes? Which events have the most causes? What are the relationship of the causes? Which causes have the most influence? Part 4: Instructions Consider these recommendations from TSB Which nodes in your causal chain will be addressed by which of these recommendations? Recap How would you summarize the steps in conducting post-event analysis of an accident? Beer Game Case Study The beer game was developed at MIT in the 1960s. It is an experiential learning business simulation game created by a group of professors at MIT Sloan School of Management in early 1960s to demonstrate a number of key principles of supply chain management. The game is played by teams of four players, often in heated competition, and takes at least one hour to complete.  Beer Game Case Study Beer Game Case Study A truck driver delivers beer once each week to the retailer. Then the retailer places an order with the trucker who returns the order to the wholesaler. There’s a four week lag between ordering and receiving the beer. The retailer and wholesaler do not communicate directly. The retailer sells hundreds of products and the wholesaler distributes many products to a large number of customers. Beer Game Case Study The Retailer Week 1: Lover’s Beer is not very popular but the retailer sells four cases per week on average. Because the lead time is four weeks, the retailer attempts to keep twelve cases in the store by ordering four cases each Monday when the trucker makes a delivery. Week 2: The retailer’s sales of Lover’s beer doubles to eight cases, so on Monday, he orders 8 cases. Week 3: The retailer sells 8 cases. The trucker delivers four cases. To be safe, the retailer decides to order 12 cases of Lover’s beer. Week 4: The retailer learns from some of his younger customers that a music video appearing on TV shows a group singing “I’ll take on last sip of Lover’s beer and run into the sun.” The retailer assumes that this explains the increased demand for the product. The trucker delivers 5 cases. The retailer is nearly sold out, so he orders 16 cases. Beer Game Case Study The Retailer Week 5: The retailer sells the last case, but receives 7 cases. All 7 cases are sold by the end of the week. So again on Monday the retailer orders 16 cases. Week 6: Customers are looking for Lover’s beer. Some put their names on a list to be called when the beer comes in. The trucker delivers only 6 cases and all are sold by the weekend. The retailer orders another 16 cases. Week 7: The trucker delivers 7 cases. The retailer is frustrated, but orders another 16 cases. Week 8: The trucker delivers 5 cases and tells the retailer the beer is backlogged. The retailer is really getting irritated with the wholesaler, but orders 24 cases. Beer Game Case Study The Wholesaler The wholesaler distributes many brands of beer to a large number of retailers, but he is the only distributor of Lover’s beer. The wholesaler orders 4 truckloads from the brewery truck driver each week and receives the beer after a 4 week lag. The wholesaler’s policy is to keep 12 truckloads in inventory on a continuous basis. Week 6: By week 6 the wholesaler is out of Lover’s beer and responds by ordering 30 truckloads from the brewery. Week 8: By the 8th week most stores are ordering 3 or 4 times more Lovers’ beer than their regular amounts. Week 9: The wholesaler orders more Lover’s beer, but gets only 6 truckloads. Week 10: Only 8 truckloads are delivered, so the wholesaler orders 40. Week 11: Only 12 truckloads are received, and there are 77 truckloads in backlog, so the wholesaler orders 40 more truckloads. Beer Game Case Study The Wholesaler Week 12: The wholesaler orders 60 more truckloads of Lover’s beer. It appears that the beer is becoming more popular from week to week. Week 13: There is still a huge backlog. Weeks 14-15: The wholesaler receives larger shipments from the brewery, but orders from retailers begin to drop off. Week 16: The trucker delivers 55 truckloads from the brewery, but the wholesaler gets zero orders from retailers. So he stops ordering from the brewery. Week 17: The wholesaler receives another 60 truckloads. Retailers order zero. The wholesaler orders zero. The brewery keeps sending beer. Beer Game Case Study The Brewery The brewery is small but has a reputation for producing high quality beer. Lover’s beer is only one of several products produced at the brewery. Week 6: New orders come in for 40 gross. It takes two weeks to brew the beer. Week 14: Orders continue to come in and the brewery has not been able to catch up on the backlogged orders. The marketing manager begins to wonder how much bonus he will get for increasing sales so dramatically. Week 16: The brewery catches up on the backlog, but orders begin to drop off. Week 18: By week 18 there are no new orders for Lover’s beer. Week 19: The brewery has 100 gross of Lover’s beer in stock, but no orders. So the brewery stops producing Lover’s beer. Weeks 20-23. No orders. Beer Game Case Study At this point all the players blame each other for the excess inventory. Conversations with wholesale and retailer reveal an inventory of 93 cases at the retailer and 220 truckloads at the wholesaler. The marketing manager figures it will take the wholesaler a year to sell the Lover’s beer he has in stock. The retailers must be the problem. The retailer explains that demand increased from 4 cases per week to 8 cases. The wholesaler and marketing manager think demand mushroomed after that, and then fell off, but the retailer explains that didn’t happen. Demand stayed at 8 cases per week. Since he didn’t get the beer he ordered, he kept ordering more in an attempt to keep up with the demand. The marketing manager plans his resignation. Homework 4 Read the case and answer 1+6 questions. 0th What should go right? 1st What can go wrong? 2nd What are the causes and consequences? 3rd What is the likelihood of occurrence? 4rd What can be done to detect, control, and manage them? 5th What are the alternatives? 6th What are the effects beyond this particular time? Homework 4 In 500 words or less, summarize lessons learned in this beer game as it relates to supply chain risk management. Apply one of the tools (CCA, HAZOP, FMEA, etc.) to the case. Work individually and submit before Monday midnight (Feb. 20th). No class on Monday (Feb. 20th).

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5. Choose a topic you are familiar with and write a Kaplan matrix and teacher-student work plan for it. Use tables 5.1 and 5.2 in your text book as a guide)

5. Choose a topic you are familiar with and write a Kaplan matrix and teacher-student work plan for it. Use tables 5.1 and 5.2 in your text book as a guide)

Choose a topic you are familiar with and write a … Read More...
Quality Design and Control in General Service Industry Make it an Abstract- Currently we are talking in term of our team, talk about the whole paper without providing to much detail (pretty much change we have here to make it an abstract) Abstract The project idea for this course will be focusing on quality design and control in general service industry. This is a very broad topic, so the team went ahead and looks into finding topics that can be applied throughout this industry. After researching few peer reviewed articles, the found decided to focuses on these topics: Customer Satisfaction, Customer Mood, and Lean Service through the use of quality design and control. The reasons we want to focus on these area are because it can be applied to every part of general service industry. For instance, Customer satisfaction, we can use SPC in restaurants to forecast demands to ensure optimal amount of supplies, and at the same time this can be applied to a forecast demand in an auto shop for instance. While in the same case, we can increase customer satisfaction by improving room service time at a hotel. We will be able to build a control chart with a target mean time to measure their performance. This will end result in customer satisfaction. The second topic that we will be focusing on will be Customer Mood to determine their experiences in an area based on an engagement they had with the place. This can be done through design of experiment in this case a 2×2. Finally, the team decide to focus on Lean service in service industry to get rid of waste such as excess products and waiting time. Key Focus Area for the Project Proposal • Customer Satisfaction • Customer Mood • Lean Service Time Introduction your section- Describe the introduction on what we are doing and why we are doing this. List out 3 of our main topics that we will be talking about

Quality Design and Control in General Service Industry Make it an Abstract- Currently we are talking in term of our team, talk about the whole paper without providing to much detail (pretty much change we have here to make it an abstract) Abstract The project idea for this course will be focusing on quality design and control in general service industry. This is a very broad topic, so the team went ahead and looks into finding topics that can be applied throughout this industry. After researching few peer reviewed articles, the found decided to focuses on these topics: Customer Satisfaction, Customer Mood, and Lean Service through the use of quality design and control. The reasons we want to focus on these area are because it can be applied to every part of general service industry. For instance, Customer satisfaction, we can use SPC in restaurants to forecast demands to ensure optimal amount of supplies, and at the same time this can be applied to a forecast demand in an auto shop for instance. While in the same case, we can increase customer satisfaction by improving room service time at a hotel. We will be able to build a control chart with a target mean time to measure their performance. This will end result in customer satisfaction. The second topic that we will be focusing on will be Customer Mood to determine their experiences in an area based on an engagement they had with the place. This can be done through design of experiment in this case a 2×2. Finally, the team decide to focus on Lean service in service industry to get rid of waste such as excess products and waiting time. Key Focus Area for the Project Proposal • Customer Satisfaction • Customer Mood • Lean Service Time Introduction your section- Describe the introduction on what we are doing and why we are doing this. List out 3 of our main topics that we will be talking about

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Social Conditions of Aboriginal People The issue topic is : Loss of languages, loss of elders, knowledge keepers What being done to address the issue (Local, regional, national example Location of Canada

Social Conditions of Aboriginal People The issue topic is : Loss of languages, loss of elders, knowledge keepers What being done to address the issue (Local, regional, national example Location of Canada

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How is ‘turn’ managed in Drama? USING YOU OWN WORDS, discuss this topic with reference to Turn-grabs, Turn allocation, Turn order, and Turn size and texture. (Write each under a separate sub-title).

How is ‘turn’ managed in Drama? USING YOU OWN WORDS, discuss this topic with reference to Turn-grabs, Turn allocation, Turn order, and Turn size and texture. (Write each under a separate sub-title).

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